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; NATIONAL MORALE EVENTS
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;
; USAGE:
;
; Basic structure for a national morale event:
; {
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #AI= Values range [0, 4]
;      0 = Event fires whenever all fields are satisfied for any game type
;      1 = Event fires whenever all fields are satisfied, for AI games only, and only on the Union AI turn
;      2 = Event fires whenever all fields are satisfied, for AI games only, and only on the Confederates AI turn
;      3 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Union AI or on the Confederates Multiplayer turns
;      4 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Confederates AI or on the Union Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID associated with this event (this is the country that will either benefit or be penalized by the script) 
; #NM_UPDOWN= The amount of National Morale that should be added or subtracted with respect to #COUNTRY_ID? (values range [-99999, 99999])
; #NM_TURNS= How many turns will the #NM_UPDOWN= value be added or subracted for? (values range [1, 99])
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #OBJECTIVE_TEXT_POSITION= Position that will be highligted in game as a National Morale Objective position
; #ALIGNMENT_POSITION= Position that must be under the control of the selected side in order for the event to occur
;                      Format: x,y; political_alignment [values are 0, 1 or 2]
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [mobilization%] [surrendered_flag]
; #CONDITION_POSITION= Map positions that will serve to trigger the event as well as distance and
;                      number of Union/Confederates unit ranges as specified by 'alignment' flag
;                      Format: x,y [min_range, max_range] [min_units, max_units] [alignment] [aligned_country_id]
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; Use the reference values provided for #COUNTRY_ID and not the country names
;
; #OBJECTIVE_TEXT_POSITION= Can be left blank if no position needs to be highlighted in game.
;
; #ALIGNMENT_POSITION - Can refer to either land or a coastal hexes
;
; Under #VARIABLE_CONDITION you can also list countries that have not yet fully entered the war.
; For example by listing an mobilization % less than 100% you are providing a check where the
; #VARIABLE_CONDITION country must meet a minimum mobilization % in order for the event to occur.
; Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #CONDITION_POSITION can be set. Distance or range checks will be based on the 
; specified x,y position. For example if the x,y position is a coastal hex then range checks will
; be made on sea hexes, otherwise if it is a land hex range checks will be made on land hexes only.
; If the 'aligned_country_id' flag is set to 0 then it will check for any Union or Confederates country as
; determined by the alignment flag.
; Each #CONDITION_POSITION line will be read using OR logic.
;
; If #CONDITION_POSITION has an added <unit_id, ...> then it will only consider the specified UNIT_ID types, e.g.
; Union have an Army or Tank unit within 10 hexes of Warsaw
; #CONDITION_POSITION= 188,76 [10,10] [1,1] [1] [0] <5,26>
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_1= Alabama
; #COUNTRY_ID_2= Alaska
; #COUNTRY_ID_3= Arizona
; #COUNTRY_ID_4= Arkansas
; #COUNTRY_ID_5= California
; #COUNTRY_ID_6= Colorado
; #COUNTRY_ID_7= Connecticut
; #COUNTRY_ID_8= Delaware
; #COUNTRY_ID_9= Florida
; #COUNTRY_ID_10= Georgia
; #COUNTRY_ID_11= Hawaii
; #COUNTRY_ID_12= Idaho
; #COUNTRY_ID_13= Illinois
; #COUNTRY_ID_14= Indiana
; #COUNTRY_ID_15= Iowa
; #COUNTRY_ID_16= Kansas
; #COUNTRY_ID_17= Kentucky
; #COUNTRY_ID_18= Louisiana
; #COUNTRY_ID_19= Maine
; #COUNTRY_ID_20= Maryland
; #COUNTRY_ID_21= Massachusetts
; #COUNTRY_ID_22= Michigan
; #COUNTRY_ID_23= Minnesota
; #COUNTRY_ID_24= Mississippi
; #COUNTRY_ID_25= Missouri
; #COUNTRY_ID_26= Montana
; #COUNTRY_ID_27= Nebraska
; #COUNTRY_ID_28= Nevada
; #COUNTRY_ID_29= New Hampshire
; #COUNTRY_ID_30= New Jersey
; #COUNTRY_ID_31= New Mexico
; #COUNTRY_ID_32= New York
; #COUNTRY_ID_33= North Carolina
; #COUNTRY_ID_34= North Dakota
; #COUNTRY_ID_35= Ohio
; #COUNTRY_ID_36= Oklahoma
; #COUNTRY_ID_37= Oregon
; #COUNTRY_ID_38= Pennsylvania
; #COUNTRY_ID_39= Rhode Island
; #COUNTRY_ID_40= South Carolina
; #COUNTRY_ID_41= South Dakota
; #COUNTRY_ID_42= Tennessee
; #COUNTRY_ID_43= Texas
; #COUNTRY_ID_44= Utah
; #COUNTRY_ID_45= Vermont
; #COUNTRY_ID_46= Virginia
; #COUNTRY_ID_47= Washington
; #COUNTRY_ID_48= West Virginia
; #COUNTRY_ID_49= Wisconsin
; #COUNTRY_ID_50= Wyoming
; #COUNTRY_ID_51= Apache
; #COUNTRY_ID_52= Argentina
; #COUNTRY_ID_53= Austria
; #COUNTRY_ID_54= Bolivia
; #COUNTRY_ID_55= Brazil
; #COUNTRY_ID_56= Canada
; #COUNTRY_ID_57= Cherokee
; #COUNTRY_ID_58= Chickasaw
; #COUNTRY_ID_59= Chile
; #COUNTRY_ID_60= China
; #COUNTRY_ID_61= Choctaw
; #COUNTRY_ID_62= Colombia
; #COUNTRY_ID_63= Commanche
; #COUNTRY_ID_64= Confederacy
; #COUNTRY_ID_65= Costa Rica
; #COUNTRY_ID_66= Creek
; #COUNTRY_ID_67= Cuba
; #COUNTRY_ID_68= Denmark
; #COUNTRY_ID_69= Deseret
; #COUNTRY_ID_70= Dominican Republic
; #COUNTRY_ID_71= Ecuador
; #COUNTRY_ID_72= El Salvador
; #COUNTRY_ID_73= France
; #COUNTRY_ID_74= Germany
; #COUNTRY_ID_75= Guatemala
; #COUNTRY_ID_76= Haiti
; #COUNTRY_ID_77= Honduras
; #COUNTRY_ID_78= Italy
; #COUNTRY_ID_79= Japan
; #COUNTRY_ID_80= Japanese Shogunate
; #COUNTRY_ID_81= Liberia
; #COUNTRY_ID_82= Mexican Empire
; #COUNTRY_ID_83= Mexico
; #COUNTRY_ID_84= Navajo
; #COUNTRY_ID_85= Netherlands
; #COUNTRY_ID_86= Nicaragua
; #COUNTRY_ID_87= Osage
; #COUNTRY_ID_88= Ottomans
; #COUNTRY_ID_89= Panama
; #COUNTRY_ID_90= Paraguay
; #COUNTRY_ID_91= Peru
; #COUNTRY_ID_92= Philippines
; #COUNTRY_ID_93= Portugal
; #COUNTRY_ID_94= Prussia
; #COUNTRY_ID_95= Pueblo
; #COUNTRY_ID_96= Puerto Rico
; #COUNTRY_ID_97= Rio Grande
; #COUNTRY_ID_98= Russia
; #COUNTRY_ID_99= Seminole
; #COUNTRY_ID_100= Spain
; #COUNTRY_ID_101= Sweden
; #COUNTRY_ID_102= UK
; #COUNTRY_ID_103= Union
; #COUNTRY_ID_104= Uruguay
; #COUNTRY_ID_105= USCA
; #COUNTRY_ID_106= Venezuela
; #COUNTRY_ID_107= Yucatan
; #COUNTRY_ID_108= 
; #COUNTRY_ID_109= 
; #COUNTRY_ID_110= 
; #COUNTRY_ID_111= Blockade Runners
; #COUNTRY_ID_112= Blockade Runners
; #COUNTRY_ID_113= Blockade Runners
; #COUNTRY_ID_114= Blockade Runners
; #COUNTRY_ID_115= Blockade Runners
; #COUNTRY_ID_116= Blockade Runners
; #COUNTRY_ID_117= Blockade Runners
; #COUNTRY_ID_118= Blockade Runners
; #COUNTRY_ID_119= Red
; #COUNTRY_ID_120= Black
;
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; UNIT ID REFERENCE VALUES
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;
; #UNIT_ID_0= HQ
; #UNIT_ID_1= Garrison
; #UNIT_ID_2= Brigade
; #UNIT_ID_3= Division
; #UNIT_ID_4= Corps
; #UNIT_ID_5= Army
; #UNIT_ID_6= Mechanized
; #UNIT_ID_7= Special Forces
; #UNIT_ID_8= Engineers
; #UNIT_ID_9= Paratroops
; #UNIT_ID_10= Cavalry Brigade
; #UNIT_ID_11= Cavalry Division
; #UNIT_ID_12= Cavalry Corps
; #UNIT_ID_13= Partisans
; #UNIT_ID_14= Pillbox
; #UNIT_ID_15= Anti-Air
; #UNIT_ID_16= Rocket Artillery
; #UNIT_ID_17= Artillery
; #UNIT_ID_18= Heavy Artillery
; #UNIT_ID_19= Rail Gun
; #UNIT_ID_20= Coastal Gun
; #UNIT_ID_21= Rockets
; #UNIT_ID_22= Reconnaissance
; #UNIT_ID_23= Armored Train
; #UNIT_ID_24= Anti-Tank
; #UNIT_ID_25= Light Tanks
; #UNIT_ID_26= Tanks
; #UNIT_ID_27= Heavy Tanks
; #UNIT_ID_28= Airships
; #UNIT_ID_29= Fighters
; #UNIT_ID_30= Tactical Bombers
; #UNIT_ID_31= Medium Bombers
; #UNIT_ID_32= Strategic Bombers
; #UNIT_ID_33= Maritime Bombers
; #UNIT_ID_34= Kamikazes
; #UNIT_ID_35= Dreadnought
; #UNIT_ID_36= Battleship
; #UNIT_ID_37= Battle Cruiser
; #UNIT_ID_38= Heavy Cruiser
; #UNIT_ID_39= Light Cruiser
; #UNIT_ID_40= Destroyer
; #UNIT_ID_41= Escort Carrier
; #UNIT_ID_42= Carrier
; #UNIT_ID_43= Sub
; #UNIT_ID_44= Motor Torpedo Boat
; #UNIT_ID_45= Mulberry
;
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; POLITICAL ALIGNMENT/DIRECTION REFERENCE VALUES
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;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
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; SURRENDERED FLAG REFERENCE VALUES
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;
; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
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{
#NAME= Confederates: Richmond
#POPUP= <<TAG_1>>
#IMAGE= richmond65.png
#SOUND= fortification_destroyed1.ogg, fortification_destroyed2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -20000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 155,70
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 155,70 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Raleigh
#POPUP= <<TAG_2>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 151,83
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 151,83 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Columbia
#POPUP= <<TAG_3>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 140,96
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 140,96 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Milledgeville
#POPUP= <<TAG_4>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 128,104
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 128,104 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Montgomery
#POPUP= <<TAG_5>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 114,109
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 114,109 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Jackson
#POPUP= <<TAG_6>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 95,110
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 95,110 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Baton Rouge
#POPUP= <<TAG_7>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 91,123
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 91,123 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Little Rock
#POPUP= <<TAG_8>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 82,97
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 82,97 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Austin
#POPUP= <<TAG_9>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 58,125
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 58,125 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Nashville
#POPUP= <<TAG_10>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 109,86
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 109,86 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Tallahassee
#POPUP= <<TAG_11>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -3000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 127,120
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 127,120 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: El Paso
#POPUP= <<TAG_12>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 12,113
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 12,113 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Galveston
#POPUP= <<TAG_13>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 71,131
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 71,131 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Fort Worth
#POPUP= <<TAG_14>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 58,110
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 58,110 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Fort Smith
#POPUP= <<TAG_15>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 74,93
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 74,93 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Shreveport
#POPUP= <<TAG_16>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 77,111
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 77,111 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: New Orleans Fort
#POPUP= <<TAG_214>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -7500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 96,127
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 96,127 [0,0] [0,0] [2] [0] <20>
}

{
#NAME= Confederates: New Orleans
#POPUP= <<TAG_17>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 96,127
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 96,127 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Vicksburg
#POPUP= <<TAG_18>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 91,110
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 91,110 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Mobile Fort
#POPUP= <<TAG_215>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -3000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 106,121
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 106,121 [0,0] [0,0] [2] [0] <20>
}

{
#NAME= Confederates: Mobile
#POPUP= <<TAG_19>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 106,121
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 106,121 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Atlanta
#POPUP= <<TAG_20>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 123,98
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 123,98 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Memphis
#POPUP= <<TAG_21>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 95,93
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 95,93 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Charleston Fort
#POPUP= <<TAG_216>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -3000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 145,101
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 145,101 [0,0] [0,0] [2] [0] <20>
}

{
#NAME= Confederates: Charleston
#POPUP= <<TAG_22>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 145,101
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 145,101 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Norfolk Fort
#POPUP= <<TAG_217>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 13[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1500
#NM_TURNS= 1
#DATE= 1861/05/05
#OBJECTIVE_TEXT_POSITION= 163,74
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 163,74 [0,0] [0,0] [2] [0] <20>
}

{
#NAME= Confederates: Norfolk
#POPUP= <<TAG_23>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 163,74
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 163,74 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Staunton
#POPUP= <<TAG_24>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 144,68
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 144,68 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Fredericksburg
#POPUP= <<TAG_25>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 155,66
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 155,66 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Petersburg
#POPUP= <<TAG_26>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 155,72
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 155,72 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Fort Henry
#POPUP= <<TAG_218>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 44[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 104,85
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 104,85 [0,0] [0,0] [2] [0] <20>
}

{
#NAME= Confederates: Fort Donelson
#POPUP= <<TAG_219>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 44[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 105,84
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 105,84 [0,0] [0,0] [2] [0] <20>
}

{
#NAME= Confederates: Fort Blakeley
#POPUP= <<TAG_220>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 108,121
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 108,121 [0,0] [0,0] [2] [0] <20>
}

{
#NAME= Confederates: Wilmington Fort
#POPUP= <<TAG_221>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 45[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 158,91
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 158,91 [0,0] [0,0] [2] [0] <20>
}

{
#NAME= Confederates: Elizabeth City Fort
#POPUP= <<TAG_222>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 45[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 163,77
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 163,77 [0,0] [0,0] [2] [0] <20>
}

{
#NAME= Confederates: Liberate Richmond
#POPUP= <<TAG_27>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1030[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 155,70
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 155,70 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Raleigh
#POPUP= <<TAG_28>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1031[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 151,83
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 151,83 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Columbia
#POPUP= <<TAG_29>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1032[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 140,96
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 140,96 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Milledgeville
#POPUP= <<TAG_30>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1033[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 128,104
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 128,104 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Montgomery
#POPUP= <<TAG_31>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1034[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 114,109
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 114,109 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Jackson
#POPUP= <<TAG_32>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1035[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 95,110
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 95,110 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Baton Rouge
#POPUP= <<TAG_33>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1036[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 91,123
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 91,123 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Little Rock
#POPUP= <<TAG_34>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1037[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 82,97
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 82,97 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Austin
#POPUP= <<TAG_35>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1038[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 58,125
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 58,125 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Nashville
#POPUP= <<TAG_36>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1039[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 109,86
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 109,86 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Tallahassee
#POPUP= <<TAG_37>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1040[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 127,120
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 127,120 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate El Paso
#POPUP= <<TAG_38>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1041[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 12,113
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 12,113 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Galveston
#POPUP= <<TAG_39>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1042[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 71,131
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 71,131 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Fort Worth
#POPUP= <<TAG_40>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1043[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 58,110
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 58,110 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Fort Smith
#POPUP= <<TAG_41>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1044[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 74,93
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 74,93 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Shreveport
#POPUP= <<TAG_42>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1045[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 77,111
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 77,111 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate New Orleans
#POPUP= <<TAG_43>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1046[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 96,127
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 96,127 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Vicksburg
#POPUP= <<TAG_44>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1047[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 91,110
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 91,110 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Mobile
#POPUP= <<TAG_45>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1048[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 106,121
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 106,121 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Atlanta
#POPUP= <<TAG_46>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1049[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 123,98
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 123,98 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Memphis
#POPUP= <<TAG_47>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1050[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 95,93
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 95,93 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Charleston
#POPUP= <<TAG_48>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1051[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 145,101
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 145,101 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Norfolk
#POPUP= <<TAG_49>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1052[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 163,74
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 163,74 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Staunton
#POPUP= <<TAG_50>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1053[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 144,68
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 144,68 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Fredericksburg
#POPUP= <<TAG_51>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1054[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 155,66
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 155,66 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate Petersburg
#POPUP= <<TAG_52>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1055[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 155,72
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 155,72 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Washington
#POPUP= <<TAG_53>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -15000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 157,61
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 157,61 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Annapolis
#POPUP= <<TAG_54>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/05/12
#OBJECTIVE_TEXT_POSITION= 159,60
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 159,60 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Baltimore
#POPUP= <<TAG_55>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/05/12
#OBJECTIVE_TEXT_POSITION= 159,58
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 159,58 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Harrisburg
#POPUP= <<TAG_56>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -3000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 158,53
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 158,53 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Wilmington
#POPUP= <<TAG_57>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 162,55
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 162,55 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Philadelphia
#POPUP= <<TAG_58>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 163,53
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 163,53 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Newark
#POPUP= <<TAG_59>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 167,46
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 167,46 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: New York
#POPUP= <<TAG_60>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 169,44
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 169,44 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Providence
#POPUP= <<TAG_61>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 177,37
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 177,37 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Springfield
#POPUP= <<TAG_62>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 172,37
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 172,37 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Boston
#POPUP= <<TAG_63>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 178,33
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 178,33 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Rochester
#POPUP= <<TAG_64>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 145,35
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 145,35 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Buffalo
#POPUP= <<TAG_65>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 141,38
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 141,38 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Cleveland
#POPUP= <<TAG_66>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 130,49
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 130,49 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Toledo
#POPUP= <<TAG_67>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 121,49
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 121,49 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Detroit
#POPUP= <<TAG_68>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 122,44
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 122,44 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Pittsburgh
#POPUP= <<TAG_69>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 138,54
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 138,54 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Columbus
#POPUP= <<TAG_70>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 125,59
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 125,59 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Cincinnati
#POPUP= <<TAG_71>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 118,65
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 118,65 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: New Albany
#POPUP= <<TAG_72>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -3000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 112,72
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 112,72 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Evansville
#POPUP= <<TAG_73>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -3000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 105,74
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 105,74 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Cairo
#POPUP= <<TAG_74>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -3000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 98,81
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 98,81 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Indianapolis
#POPUP= <<TAG_75>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 111,61
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 111,61 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Chicago
#POPUP= <<TAG_76>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 102,51
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 102,51 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Fort Leavenworth
#POPUP= <<TAG_77>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 70,68
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 70,68 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Santa Fe
#POPUP= <<TAG_78>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 16,89
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 16,89 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Denver
#POPUP= <<TAG_79>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -3000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 24,64
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 24,64 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Quincy
#POPUP= <<TAG_80>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -3000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 87,62
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 87,62 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Erie
#POPUP= <<TAG_81>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 136,44
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 136,44 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Fort Monroe
#POPUP= <<TAG_82>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -3000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 162,72
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 162,72 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Cumberland
#POPUP= <<TAG_248>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 146,58
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 146,58 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Hagerstown
#POPUP= <<TAG_249>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 151,57
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 151,57 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Gettysburg
#POPUP= <<TAG_250>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 155,55
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 155,55 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Frederick
#POPUP= <<TAG_251>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 154,59
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 154,59 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Washington
#POPUP= <<TAG_83>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1056[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 7500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 157,61
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 157,61 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Annapolis
#POPUP= <<TAG_84>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1057[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/05/12
#OBJECTIVE_TEXT_POSITION= 159,60
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 159,60 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Baltimore
#POPUP= <<TAG_85>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1058[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/05/12
#OBJECTIVE_TEXT_POSITION= 159,58
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 159,58 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Harrisburg
#POPUP= <<TAG_86>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1059[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 158,53
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 158,53 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Wilmington
#POPUP= <<TAG_87>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1060[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 162,55
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 162,55 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Philadelphia
#POPUP= <<TAG_88>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1061[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 163,53
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 163,53 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Newark
#POPUP= <<TAG_89>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1062[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 167,46
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 167,46 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate New York
#POPUP= <<TAG_90>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1063[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 169,44
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 169,44 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Providence
#POPUP= <<TAG_91>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1064[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 177,37
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 177,37 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Springfield
#POPUP= <<TAG_92>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1065[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 172,37
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 172,37 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Boston
#POPUP= <<TAG_93>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1066[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 178,33
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 178,33 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Rochester
#POPUP= <<TAG_94>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1067[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 145,35
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 145,35 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Buffalo
#POPUP= <<TAG_95>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1068[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 141,38
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 141,38 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Cleveland
#POPUP= <<TAG_96>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1069[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 130,49
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 130,49 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Toledo
#POPUP= <<TAG_97>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1070[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 121,49
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 121,49 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Detroit
#POPUP= <<TAG_98>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1071[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 122,44
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 122,44 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Pittsburgh
#POPUP= <<TAG_99>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1072[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 138,54
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 138,54 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Columbus
#POPUP= <<TAG_100>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1073[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 125,59
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 125,59 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Cincinnati
#POPUP= <<TAG_101>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1074[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 118,65
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 118,65 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate New Albany
#POPUP= <<TAG_102>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1075[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 112,72
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 112,72 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Evansville
#POPUP= <<TAG_103>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1076[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 105,74
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 105,74 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Cairo
#POPUP= <<TAG_104>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1077[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 98,81
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 98,81 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Indianapolis
#POPUP= <<TAG_105>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1078[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 111,61
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 111,61 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Chicago
#POPUP= <<TAG_106>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1079[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 102,51
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 102,51 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Fort Leavenworth
#POPUP= <<TAG_107>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1080[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 70,68
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 70,68 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Santa Fe
#POPUP= <<TAG_108>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1081[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 16,89
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 16,89 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Denver
#POPUP= <<TAG_109>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1082[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 24,64
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 24,64 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Quincy
#POPUP= <<TAG_110>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1083[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 87,62
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 87,62 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Erie
#POPUP= <<TAG_111>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1084[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 136,44
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 136,44 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Liberate Fort Monroe
#POPUP= <<TAG_112>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1085[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 162,72
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 162,72 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Richmond
#POPUP= <<TAG_113>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 10000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 155,70
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 155,70 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Raleigh
#POPUP= <<TAG_114>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 151,83
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 151,83 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Columbia
#POPUP= <<TAG_115>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 140,96
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 140,96 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate New Orleans
#POPUP= <<TAG_116>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 96,127
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 96,127 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Vicksburg
#POPUP= <<TAG_117>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 91,110
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 91,110 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}


{
#NAME= Union: Celebrate Atlanta
#POPUP= <<TAG_118>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 123,98
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 123,98 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}


{
#NAME= Union: Celebrate Charleston
#POPUP= <<TAG_119>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 145,101
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 145,101 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Knoxville
#POPUP= <<TAG_212>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 122,86
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 122,86 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Nashville
#POPUP= <<TAG_225>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 109,86
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 109,86 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Baton Rouge
#POPUP= <<TAG_226>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 91,123
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 91,123 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Fredericksburg
#POPUP= <<TAG_227>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 155,66
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 155,66 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Jackson
#POPUP= <<TAG_228>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 95,110
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 95,110 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Little Rock
#POPUP= <<TAG_229>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 82,97
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 82,97 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Memphis
#POPUP= <<TAG_230>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 95,93
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 95,93 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Milledgeville
#POPUP= <<TAG_231>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 128,104
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 128,104 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Montgomery
#POPUP= <<TAG_232>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 114,109
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 114,109 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Petersburg
#POPUP= <<TAG_233>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 155,72
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 155,72 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Shreveport
#POPUP= <<TAG_234>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 71,111
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 71,111 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Staunton
#POPUP= <<TAG_235>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 144,68
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 144,68 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Columbia
#POPUP= <<TAG_236>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 140,96
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 140,96 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Fayetteville AR
#POPUP= <<TAG_237>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 75,88
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 75,88 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Arkansas Post
#POPUP= <<TAG_238>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 88,100
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 88,100 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Corinth
#POPUP= <<TAG_239>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 102,95
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 102,95 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Decatur
#POPUP= <<TAG_240>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 110,96
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 110,96 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Murfreesboro
#POPUP= <<TAG_241>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 111,87
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 111,87 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Chattanooga
#POPUP= <<TAG_242>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 117,92
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 117,92 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Augusta
#POPUP= <<TAG_243>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 135,100
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 135,100 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Dresden
#POPUP= <<TAG_244>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 100,86
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 100,86 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Williamsburg
#POPUP= <<TAG_245>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 159,70
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 159,70 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Culpeper
#POPUP= <<TAG_246>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 151,65
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 151,65 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Meridian
#POPUP= <<TAG_247>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 102,110
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 102,110 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Celebrate Washington
#POPUP= <<TAG_120>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 10000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 157,61
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 157,61 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Celebrate Annapolis
#POPUP= <<TAG_121>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/05/12
#OBJECTIVE_TEXT_POSITION= 159,60
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 159,60 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Celebrate Baltimore
#POPUP= <<TAG_122>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 159,58
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 159,58 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Celebrate Harrisburg
#POPUP= <<TAG_123>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 3000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 158,53
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 158,53 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Celebrate Wilmington
#POPUP= <<TAG_124>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 162,55
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 162,55 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Celebrate Philadelphia
#POPUP= <<TAG_125>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 8000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 163,53
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 163,53 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Celebrate Newark
#POPUP= <<TAG_126>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 8000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 167,46
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 167,46 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Celebrate New York
#POPUP= <<TAG_127>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 8000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 169,44
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 169,44 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Celebrate Providence
#POPUP= <<TAG_128>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 8000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 177,37
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 177,37 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Celebrate Springfield
#POPUP= <<TAG_129>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 8000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 172,37
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 172,37 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Celebrate Boston
#POPUP= <<TAG_130>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 8000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 178,33
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 178,33 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Celebrate Santa Fe
#POPUP= <<TAG_131>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 16,89
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 16,89 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Celebrate Denver
#POPUP= <<TAG_132>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 24,64
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 24,64 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: San Antonio
#POPUP= <<TAG_141>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 53,131
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 53,131 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Liberate San Antonio
#POPUP= <<TAG_142>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1086[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 53,131
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 53,131 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Hamilton
#POPUP= <<TAG_143>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 102
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -3000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 136,37
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 136,37 [1]
; Set variable: UK in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Toronto
#POPUP= <<TAG_144>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 102
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 137,32
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 137,32 [1]
; Set variable: UK in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Kingston ON
#POPUP= <<TAG_145>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 102
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 154,25
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 154,25 [1]
; Set variable: UK in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Ottawa
#POPUP= <<TAG_146>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 102
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 155,19
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 155,19 [1]
; Set variable: UK in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Montreal
#POPUP= <<TAG_147>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 102
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -20000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 163,16
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 163,16 [1]
; Set variable: UK in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Quebec
#POPUP= <<TAG_148>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 102
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -15000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 171,5
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 171,5 [1]
; Set variable: UK in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Kingston JM
#POPUP= <<TAG_149>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 102
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 179,194
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 179,194 [1]
; Set variable: UK in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Nassau
#POPUP= <<TAG_150>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 102
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 171,147
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 171,147 [1]
; Set variable: UK in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Liberate Hamilton
#POPUP= <<TAG_151>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1087[1]
#COUNTRY_ID= 102
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 136,37
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 136,37 [2]
; Set variable: UK in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Liberate Toronto
#POPUP= <<TAG_152>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1088[1]
#COUNTRY_ID= 102
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 137,32
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 137,32 [2]
; Set variable: UK in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Liberate Kingston ON
#POPUP= <<TAG_153>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1089[1]
#COUNTRY_ID= 102
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 154,25
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 154,25 [2]
; Set variable: UK in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Liberate Ottawa
#POPUP= <<TAG_154>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1090[1]
#COUNTRY_ID= 102
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 155,19
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 155,19 [2]
; Set variable: UK in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Liberate Montreal
#POPUP= <<TAG_155>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1091[1]
#COUNTRY_ID= 102
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 10000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 163,16
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 163,16 [2]
; Set variable: UK in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Liberate Quebec
#POPUP= <<TAG_156>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1092[1]
#COUNTRY_ID= 102
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 7500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 171,5
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 171,5 [2]
; Set variable: UK in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Liberate Kingston JM
#POPUP= <<TAG_157>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1093[1]
#COUNTRY_ID= 102
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 179,194
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 179,194 [2]
; Set variable: UK in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Liberate Nassau
#POPUP= <<TAG_158>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1094[1]
#COUNTRY_ID= 102
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 171,147
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 171,147 [2]
; Set variable: UK in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Toronto
#POPUP= <<TAG_159>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 137,32
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 137,32 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Montreal
#POPUP= <<TAG_160>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 163,16
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 163,16 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Quebec
#POPUP= <<TAG_161>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 171,5
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 171,5 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Spain: Havana
#POPUP= <<TAG_162>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 100
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -20000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 142,164
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 142,164 [1]
; Set variable: Spain in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Spain: Puerto Principe
#POPUP= <<TAG_163>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 100
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 171,172
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 171,172 [1]
; Set variable: Spain in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Spain: Santiago de Cuba
#POPUP= <<TAG_164>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 100
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 184,179
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 184,179 [1]
; Set variable: Spain in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Spain: Santo Domingo
#POPUP= <<TAG_165>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 100
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 222,184
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 222,184 [1]
; Set variable: Spain in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Spain: San Juan
#POPUP= <<TAG_166>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 100
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 246,181
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 246,181 [1]
; Set variable: Spain in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Spain: Liberate Havana
#POPUP= <<TAG_167>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1095[1]
#COUNTRY_ID= 100
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 142,164
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 142,164 [2]
; Set variable: Spain in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Spain: Liberate Puerto Principe
#POPUP= <<TAG_168>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1096[1]
#COUNTRY_ID= 100
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 171,172
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 171,172 [2]
; Set variable: Spain in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Spain: Liberate Santiago de Cuba
#POPUP= <<TAG_169>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1097[1]
#COUNTRY_ID= 100
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 184,179
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 184,179 [2]
; Set variable: Spain in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Spain: Liberate Santo Domingo
#POPUP= <<TAG_170>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1098[1]
#COUNTRY_ID= 100
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 222,184
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 222,184 [2]
; Set variable: Spain in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Spain: Liberate San Juan
#POPUP= <<TAG_171>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1099[1]
#COUNTRY_ID= 100
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 246,181
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 246,181 [2]
; Set variable: Spain in war, CS side, not surrendered
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Celebrate Havana
#POPUP= <<TAG_172>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 142,164
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 142,164 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Halifax
#POPUP= <<TAG_173>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 102
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 205,10
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 205,10 [1]
; Set variable: UK in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= UK: Liberate Halifax
#POPUP= <<TAG_174>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1100[1]
#COUNTRY_ID= 102
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2500
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 205,10
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 205,10 [2]
; Set variable: UK in war, CS side, not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: West Virginia
#POPUP= <<TAG_139>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 510[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 3000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Wheeling WV
#ALIGNMENT_POSITION= 135,57 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederacy: Virginia
#POPUP= <<TAG_204>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 13[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy - Blockade Runner 1
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederacy: Arkansas
#POPUP= <<TAG_205>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 14[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy - Blockade Runner 1
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederacy: Tennessee
#POPUP= <<TAG_206>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 15[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy - Blockade Runner 1
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederacy: North Carolina
#POPUP= <<TAG_207>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 16[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy - Blockade Runner 1
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederacy: Kansas
#POPUP= <<TAG_196>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 114[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy - Blockade Runner 1
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederacy: Maryland
#POPUP= <<TAG_197>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 112[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 8000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy - Blockade Runner 1
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Maryland
#POPUP= <<TAG_198>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 112[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -8000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy - Blockade Runner 1
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Partisan Rangers (DE 113)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 113[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -50
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: New Orleans Destroyed (DE 523)
#POPUP= <<TAG_202>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 523[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 10000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Emancipation Proclamation
#POPUP= <<TAG_190>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 513[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Washington DC
#ALIGNMENT_POSITION= 157,61 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Emancipation Proclamation Repeater
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 513[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 125
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Garibaldi's Proclamation
#POPUP= <<TAG_190>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 525[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -12000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Washington DC
#ALIGNMENT_POSITION= 157,61 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Garibaldi's Proclamation Repeater
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 525[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 125
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Garibaldi Arrives (DE 526 YES)
#POPUP= <<TAG_208>>
#IMAGE= garibaldi.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 526[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy
#ALIGNMENT_POSITION= 295,22 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Garibaldi Arrives (DE 526 NO)
#POPUP= <<TAG_208>>
#IMAGE= garibaldi.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 526[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy
#ALIGNMENT_POSITION= 295,22 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Garibaldi Denounced (DE 527)
#POPUP= <<TAG_209>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 527[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy
#ALIGNMENT_POSITION= 295,22 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Garibaldi Denounced (DE 528)
#POPUP= <<TAG_209>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 528[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -1000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy
#ALIGNMENT_POSITION= 295,22 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: War With Brazil (DE 529 YES)
#POPUP= <<TAG_223>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 529[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -4000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy
#ALIGNMENT_POSITION= 295,22 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: War With Brazil (DE 530 YES)
#POPUP= <<TAG_223>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 530[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy
#ALIGNMENT_POSITION= 295,22 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederacy: Brazilian Volunteers (DE 529 NO)
#POPUP= <<TAG_224>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 529[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1863/07/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy
#ALIGNMENT_POSITION= 295,22 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederacy: Brazilian Volunteers (DE 530 NO)
#POPUP= <<TAG_224>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 530[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1863/07/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy
#ALIGNMENT_POSITION= 295,22 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Crackdown on Speculators
#POPUP= <<TAG_203>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 524[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2000
#NM_TURNS= 1
#DATE= 1862/01/01
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy
#ALIGNMENT_POSITION= 295,22 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Sonora Annexed
#POPUP= <<TAG_192>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 301[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 3000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Draft Called
#POPUP= <<TAG_194>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 518[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -2500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Cotton Dethroned
#POPUP= <<TAG_140>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 109[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -8000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Market Glut
#POPUP= <<TAG_210>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 109[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -4000
#NM_TURNS= 1
#DATE= 1861/09/27
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Mexico: Sale of Baja California
#POPUP= <<TAG_193>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 601[1]
#COUNTRY_ID= 83
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -4000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Set alignment position and controller's political alignment:
; Denver
#ALIGNMENT_POSITION= 24,64 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: British Entry
#POPUP= <<TAG_175>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: French Entry
#POPUP= <<TAG_176>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 73 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Spanish Entry
#POPUP= <<TAG_177>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: British Entry
#POPUP= <<TAG_178>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 10000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: French Entry
#POPUP= <<TAG_179>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 10000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 73 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Spanish Entry
#POPUP= <<TAG_180>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 10000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Defeat of Britain
#POPUP= <<TAG_181>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 200[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 15000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Defeat of France
#POPUP= <<TAG_182>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 300[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 15000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Defeat of Spain
#POPUP= <<TAG_183>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 400[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 15000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Defeat of Mexico
#POPUP= <<TAG_199>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -10000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Mexico in war, Union side, surrendered
#VARIABLE_CONDITION= 83 [1] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= France: Defeat of Mexico
#POPUP= <<TAG_200>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 73
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 6000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Mexico in war, Union side, surrendered
#VARIABLE_CONDITION= 83 [1] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederacy: Defeat of Mexico
#POPUP= <<TAG_201>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 3000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Mexico in war, Union side, surrendered
#VARIABLE_CONDITION= 83 [1] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Defeat of Britain
#POPUP= <<TAG_184>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 200[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -15000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Defeat of France
#POPUP= <<TAG_185>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 300[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -15000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Defeat of Spain
#POPUP= <<TAG_186>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 400[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -15000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Mexico: Neutrality
#POPUP=
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 70[1]
#COUNTRY_ID= 83
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -50
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 83 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: British Recognition
#POPUP= <<TAG_187>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 29[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: French Recognition
#POPUP= <<TAG_188>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 30[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Spanish Recognition
#POPUP= <<TAG_189>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 31[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 2000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: British Capture Washington Territory
#POPUP= <<TAG_191>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 2[1,50]
; Set link value to always trigger (dummy value)
#LINK= 201[1]
#COUNTRY_ID= 103
#TRIGGER= 25
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -6000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Defeat of Navajo
#POPUP= <<TAG_195>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 1000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 1,84
; Dummy
#ALIGNMENT_POSITION= 1,84 [1]
; Set variable: Union in war, Union side, not surrendered
; 2nd line - Navajo pro-Confederate surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 84 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: Richmond (Repeater)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 500
#NM_TURNS= 1
#DATE= 1861/05/30
#OBJECTIVE_TEXT_POSITION= 155,70
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 155,70 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: Washington (Repeater)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -500
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 157,61
; Set alignment position and controller's political alignment:
#ALIGNMENT_POSITION= 157,61 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: DE 521
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 521[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 100
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,22 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: DE 522
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 522[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 100
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,22 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: DE 115
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 115[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 200
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: DE 116
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 116[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 200
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederates: DE 125
#POPUP= <<TAG_213>>
#IMAGE= 
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 125[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -5000
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: War Weariness
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= -200
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,22 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: AI Lv2
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 200
#NM_TURNS= 1
#DATE= 1861/04/12
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,22 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: AI Lv3
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 1
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 100
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,22 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Union: AI Lv4
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 1
#LEVEL= 4
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 150
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,22 [1]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederate: AI Lv3
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 100
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Confederate: AI Lv4
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 4
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Set how many NM points should be gained or lost over X turns
#NM_UPDOWN= 150
#NM_TURNS= 1
#DATE= 1861/07/01
#OBJECTIVE_TEXT_POSITION= 
; Dummy
#ALIGNMENT_POSITION= 295,15 [2]
; Set variable: Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}